PatchKit offers four pricing models.
Pay As You Go (PAYG)
You pay only for the outbound (to the internet) data transfer that you use, billed monthly at the beginning of each month. Prices may vary depending on the region.
|Europe, US||$0.04 / GiB|
|Asia & Pacific||$0.06 / GiB|
|Latin America||$0.09 / GiB|
PAYG model may be the best choice for those who don’t expect too much traffic from their accounts.
You pay a constant price each month and get a pooled data transfer at lower rates. If you exceed the pooled data transfer, you will be billed for overages in a similar matter as for PAYG, but with the rates specified below.
|Name||Pooled Data Transfer||Price||Effective||Overages|
|Monthly 4||4 TiB||$99 / mo||$0.024 / GiB||$0.035 / GiB|
|Monthly 15||15 TiB||$349 / mo||$0.023 / GiB||$0.03 / GiB|
|Monthly 50||50 TiB||$1099 / mo||$0.021 / GiB||$0.025 / GiB|
Indie & Student Plan
We gladly support indie developers. By “indies” we understand those, who are building a game with a small team without a publisher. We offer a PatchKit account with:
- 500 GiB of pooled data transfer per month for free
- Spike Guard feature for free
- License Keys feature on demand for free
- Overages billed with standard PAYG pricing.
If you’d like to apply to the Indie plan, please use Indie Apply Form.
For those who have specific needs or are not satisfied by any of the options presented above, we offer custom plans. Custom plans are set up individually. If you’re interested in signing up for a custom plan, please contact us.
For each account, there’s a set of additional features that can be enabled at an additional price.
|Channels||$50 / mo|
|Custom Patcher||$25 / mo|
|License Keys||$50 / mo|
|LZMA2 Compression||$100 / mo|
|Spike Guard||$25 / mo|
|Premium Support||$100 / mo|
|White-label||$100 / mo|
If you have any questions regarding pricing, please don’t hesitate to contact us.