Getting Started

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Creating a new account

Before getting started, please sign in to your PatchKit account. If you don’t have one, you can create it for free!

Creating a new application

When you’re logged in, the first thing you want to do is to create a new application. To do so:

  1. Navigate to the Applications tab. You can find there an empty list of your applications.
  2. Click on the New Application button to navigate to the new application form.
  3. Enter your application name and choose your target platform.
  4. Click on the Create button. Your new application is now created.

Application Panel

Application panel allows you to do several useful things:

  • Change the application name (internally)
  • Change the application display name
  • Change the application author
  • Set the application icon (useful for Windows and OSX distributions)
  • Set the launcher banner
  • Set the Custom Launcher*
  • Set the Compression method*

* - Some features are available only for paid or special type of accounts

You can also:

  • Create a new version
  • Download the launcher (available only after publishing the first application version)

Creating a new version

To create a new application version, click on the New Version button. You should see now a new version panel.

New Version Panel

Now click the Upload Content button to get our application files to PatchKit servers.

Upload Content Form

Here you can choose a ZIP file with your game content. It is required to have a particular file structure, however.

ZIP file structure

The ZIP file is required to have a specific structure:

Windows/Linux

  • executable file should be placed at the top-level of your ZIP archive
  • there should be only one executable file at top-level

Mac OSX

  • *.app directory should be placed at the top-level of your ZIP archive
  • there should be only one *.app directory at top-level

Example 1 - Good

In this example, there are two executables, but only one is located at the top-level position.

/game.exe
/data.dat
/tools/editor.exe

Example 2 - Good

Here’s a valid example of Mac OSX application.

/Game.app
/Game.app/Contents/MacOS/Game
/Game.app/Contents/Resources/data.dat

Example 3 - Bad

In this example, there are two executable files at the top-level position. PatchKit wouldn’t know which one is your main executable.

/editor.exe
/game.exe
/data.dat

Uploading your ZIP file

When your ZIP file is ready, put it into the upload form, and the upload starts automatically. Don’t close your web browser window until the uploading finishes. You will get notified when it is safe to close it.

After successful upload, your application files will be processed. This process may take a couple of minutes depending on the size of your application. After it’s done, you may get some messages regarding the results. It can be something that you have to fix and upload the ZIP file again. Don’t worry about it, and try again when that happens!

Messages

Publishing your application

Now you’re ready to publish your application. To do that, click the Publish button. You are asked if you’re absolutely sure about that. Think about it twice, since you cannot undo that!

Publishing takes a while. You can see a progress bar indicating the publishing process. You don’t need to wait for it though; you will be notified by e-mail when the process is done.

Publishing

Getting the launcher

As soon as your game is published, you can get a hold of your game launcher. It’s a small application that downloads the game and makes sure it’s always up to date.

Need help?

Do you have any issues getting started with PatchKit? If yes, please don’t hesitate and contact us on support@patchkit.net.

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